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Perplext | Long Shot: The Dice Game | Board Game | Ages 14+ | 1-8 Players | 25+ Minutes Playing Time

£9.9£99Clearance
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A player earns the purse amount that matches the owned finished horse’s positions in the winning circle The Child Geek did struggle a bit with Long Shot. While the betting element is not difficult, we observed the difficulty the Child Geeks faced regarding when to bet. Never on what horse, as it was obvious that the lead horse was doing the best. What did trip the Child Geeks up was the continuous shifting of the positioning of the horses. Like a true horse race, the pieces shifted position each round with a clear winner never really obvious until it was almost too late to bet on them. Even then, there was still enough race for the lead horses to upset the other’s position. This frustrated some of the Child Geeks and left others simply not caring to bet at all. The good news here is that betting is not an essential element of gameplay. It’s there for those who want to, but not a mandatory decision a player is forced to make. Once all the relevant horses have moved everyone gets to take one action using the number rolled on the D8 - the same number of the horse that moved. You can opt to use any number by crossing off a wild die box, but once you have done this three times you must use an entire action to wipe the boxes clean for future use. Your player board has a big grid on it that has a row for each horse with their multiplier for placing 1st, 2nd, 3rd or beyond the ‘no bet’ line, a helmet and a jersey for each horse and a space to record your winnings. The original Long Shot had plastic horse minis, which for some reason, I found a bit freaky. It also had cards. Lots of cards. Long Shot: The Dice Game does away with the cards and goes dry-wipe crazy, with horse ownership cards and player boards you can write on. If you’ve played Just One before, you already know just how satisfying it is to use those little eraser things on the end of the pens. Teeny tiny bouts of satisfaction, every time. And they’re off

Long Shot The Dice Game has been a fairly easy teach every time there has been new players present. Some things have been harder to grasp but they are shaken out within two rounds. In essence, it is a roll and write game, but it doesn’t feel like one. Rather it is a betting game that uses writing for convenience and ease of play, rather than a pure design choice. And it works better for it, keeping the physical size small and portable while the player count is high. After the third horse crosses the finish line and is placed in the appropriate spot in the winner’s circle, the race is over. No other horses are moved, but the round is completed, allowing each player to take their final action.

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Long Shot can be played as a solo game for those players who have a stable full of horses but no other players to race them. The players will compete against an “AI” named Roland, which will take specific and default actions as the game progresses. The goal of the game is the same, with the player winning if they beat the AI. A specific Solo board is made available to help facilitate the game. Long Shot: The Dice Game has its foot in two camps, racing games on one hand and roll and write on the other. So it makes sense to make one suggestion from each. The one exception to this rule is the ability to place a free bet. Free bets never reduce the player’s Money, and a horse can be bet on if it passes the “No Bet Line” if the player has the matching helmet. Once all the relevant horses have moved everyone gets to take one action using the number rolled on the D8 – the same number of the horse that moved. You can opt to use any number by crossing off a wild die box, but once you have done this three times you must use an entire action to wipe the boxes clean for future use. Your player board has a big grid on it that has a row for each horse with their multiplier for placing 1st, 2nd, 3rd or beyond the ‘no bet’ line, a helmet and a jersey for each horse and a space to record your winnings.

A fast, fun game of racing, betting and doing everything in your power to swing the action in your favour. So good, you’ll enjoy it even if you don’t like horse racing. As it happens there’s a lot more to this. Upping your bet is only one of a number of actions that can be taken against the horse you rolled. Most extravagant of all is buying the horse, allowing you to take the card and use its special ability, such as gaining two dollars if a two comes up on the dice. More importantly if a horse you own places in the top three it will earn you a hefty bonus to your winnings. Long Shot is played in rounds and turns with no set number of rounds per game. A round is divided into four sequential phases, which are summarized here.

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Sixth, shuffle the Starting cards and deal one card to each player. Players should now update their Player board with the information on their Starting card by marking out specific numbers under the Concession grid and adding two numbers to the Bet space. Once all players have completed updating their Player board, return the Starting cards to the game box. The active player for the round takes the dice and rolls them to see the results. There are two dice in this game. The Horse die (which will match one of the eight horse numbers), and the Movement die with a number value of one through three. The Parent Geeks, on the other hand, had a wonderful time. According to one Parent Geek, “A fast and fun game with lots to consider, but never to a point where I felt like I didn’t know what my best options were. I really liked that you could buy a horse and bet on your opponents always to come out ahead.” According to another Parent Geek, “A game that mixed random outcomes perfectly with tactical and strategic decision making. I found the game to be light in its direction, but the roads I had to travel were exciting and always made me think and smile. I really enjoyed this and would gladly play it again.” When all the bets were collected, Long Shot was a big winner with the Parent Geek crowd.

I enjoyed this game a good deal. It kept me engaged right from the start, and I found each round of the gameplay to be a real opportunity to take new information into account and correct my strategies. The dice element added a nice mix of randomness to the game results, but players always had the room and control needed to ensure that dice that hated them didn’t mean a poor game. Even on the worst of rolls, I was able to get ahead. Sure, not as far as I would like, but I was never left feeling like the round was a wasted effort. Your player board acts as your betting slip and record of money held and spent as well as a few other useful bits. Truth be told it can be a little bit of a hindrance to learning the game as there is a lot of info on it and it’s presented in a funny grid format that looks a bit mathematical. It’s this grid that you will be using to manage your bets, adapt horse movements and give yourself the option of late betting on horses. Third, select a set of eight Horse cards with the number value range from “1” to “8”. There is a recommended set of “starting cards” for those learning how to play the game. The Horse cards allow players to customize or randomize the horses in play. However, they have also been designed to play in specific sets, providing a good balance. It’s up to the players, and there is no wrong way to go about it.Long Shot: The Dice Game, despite having a really annoying name to type, is great. It got a load of buzz earlier in the year when Shut Up & Sit Down featured it, and with good reason. In truth, I bought into the hype too, and I’m glad I did. The wooden horse markers are really chunky and satisfying, and so much less creepy than the plastic ones from the original game. I really like the wooden horses The super-clever, super-interesting twist comes in the form of horse cards. Each horse in the race has its own card, and each card serves two purposes. Firstly, they’re up for sale. That’s right, you too can become the proud owner of a race horse! Owning a horse is a good thing, as they have abilities which are activated whenever that horse is chosen by the dice of destiny. The other upside to horse ownership is a payday if your nag is in the top three places at the end of the race. After this, horses 2, 4, and 6 will all move when 8 does

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